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Self Publishing a Board Game

Providing you with the secrets of the industry

Important Guide Lines

On average, there are  1000 board, card, miniature or tabletop games created every year. Some of them are one-offs prototype games, and some actually get published and sell. 

Successfully publishing a game generally requires 6 steps:

 

  1. Generating a solid game concept

  2. Writing coherent and attractive content.

  3. Drawing the artwork and designing the game

  4. Manufacturing the game

  5. Logistics (shipping storing) 

  6. Marketing and selling

Motivational Upbeat - AShamaluevMusic.mpArtist Name
00:00 / 03:05
 

The 6 Steps all in one place

While Reading and learning new things about your process, feel free to contact us on any stage in which you feel it is where you are on right now.
We are happy to help you out.

( 1 )

Game Concept

There are many different types of players; players who play for various reasons and enjoy distinct things. 

 

The game storyline, goal, mechanics, complexity, rules, artwork, and specs all must align with the target players.

 

This alignment is extremely elusive. A creator can easily fall and lose himself in an abyss of rules and inconspicuous details without being able to objectively evaluate his masterpiece. 

 

Feel free to brainstorm some ideas if

you are in need. We are always available.  

 

( 2 )

Content Writing

So, you managed to formulate a clear and feasible game, CONGRATULATIONS!!

 

Now it is time to clearly convey it to others in a preferably short booklet. 

 

Not all of us are born writes, nor listened attentively in class.

If you feel you need help with capturing your readers and explaining the rules and mechanics in a cohesive way feel free

to ask for our assistance. 

 

 

( 3 )

Artwork & Design

When it comes to artwork and design, there is such a broad array of art styles; one can be at a loss; especially if one is an inexperienced artist himself.

 

A board, card, or any tabletop game can be situated on a spectrum between realistic and cartoon art styles, and therefore has a different time frame.  The range is so broad and the work so intense, even if you find an artist, his style or availability might not be compatible with your needs. 

 

Send us some artwork you like and

we will assign you the perfect artist/s

 

( 4 )

Manufacturing

Ahh, finally you arrived at the exciting part, putting your game into this world, making it happen, manufacturing it.

 

However, this is the make it or break it stage. If a mistake happens here, there is no way back. Here you must trust some factory, somewhere, with your most precious work. And you personally have no way of overseeing it every step of the way.

 

Having a manufacturing liaison is a must.

Our manufacturing team will be more

than happy to help. 

 

( 5 )

Shipping

&

Handling

Are there any new tariffs on game imports? How many CBM is my shipment estimated to be?  What is better LCL or FCL? What is the difference between EXW, FOB, and CIF? Shall I ship by sea or air? Shall I purchase a customs bond?  Can I sign off on a POA? What about an export/import license?  What if something happens at sea? Whom shall I contact for claims? 

 

Where will I store my merchandise? How can I effectively handle my merchandise? Shall I implement a CRM or an ERM? Maybe I should use FBA?  

 

If all this shipping and logistics jargon is unfamiliar to you,

do not worry,  you are not alone. for

explanations or help contact us. 

 

( 6 )

Marketing

&

Selling

This is what you were waiting for. This is the final step and arguably the scariest and most intense of them all. Will other people purchase what you labored on this whole time?

 

Whom should you contact now? How to move your merchandise and popularize it? Emobility NOW has connections with over 2000 shops across the USA, and its representatives work around the clock to attend game nights and trade shows. 

 

If you need assistance with this part,

we will be happy to work for you and

leave you with a handsome profit.